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But it’s not just about playing video games, watching other gamers play online is becoming increasingly popular and now rivals the viewership of traditional sports among younger gamers. Whether it is Casual Single-Players games that can be played anywhere anytime on a smartphone, or Battle Royale games such as Fortnite where squads compete to be the last ones standing, gamers have many choices. Video games have gone mainstream – moving from clunky PCs and expensive consoles, to the mobile devices we have in our pockets every day.
◾ More than half of gamers would not continue to make purchases or play games on a website that has experienced a security incident such as a data breach.
◾ More than half of gamers have missed sleep while gaming.
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More than 57 percent of male gamers 18-35 want to become professional gamers.
◾ 36 percent of gamers would quit their jobs if they could support themselves as professional video gamers. ◾ More than 35 percent of gamers who work play video games while at work at least once a month. 10 percent have played for 10 or more hours consecutively. The average longest time gamers have ever consecutively played is four hours 19 minutes. ◾ Gamers play for an average of 1 hour 22 minutes at a time. ◾ Fast performance is the most important consideration when playing a video game. However, gamers 18-25 spend 77 percent more time watching other people playing online than watching broadcast sports, and those 26-35 spend nearly the same amount of time watching online gaming as broadcast sports. ◾ Gamers watch sports on television more often than they watch other people playing games on sites such as Twitch. However, gamers 18-25 prefer to play First-Person Shooter and Battle Royale games such as Fortnite. ◾ Casual single-player games are played more often than any other type of video game. #Where do korean lol players stream download
Slow download speeds are the primary issue.
◾ Nearly 85 percent of gamers find the process of downloading games frustrating. This number has grown 12 percent in the last year. ◾ Gamers overwhelmingly prefer downloading as their primary means for acquiring video games, with 64 percent choosing this method. ◾ Mobile phones are the most commonly used devices for playing video games. This increased more than 25 percent in the last year.
◾ Gamers 26-35 years old play for eight hours 12 minutes per week. Playing time has increased 19.3 percent in the last year. ◾ People who play video games spend an average of seven hours seven minutes each week playing. Respondents were asked questions on a variety of topics to determine the types of games they play and how often, the devices they use, how they access content, and what they believe is important for a successful gaming experience. This report is based on responses from 4,500 consumers in France, Germany, India, Italy, Japan, Singapore, South Korea, the United Kingdom, and the United States age 18 and older who play video games at least once a week. #Where do korean lol players stream series
The State of Online Gaming 2019 research report highlights the latest findings in Limelight Networks’ ongoing series of consumer surveys about online habits and opinions.